Stellaris finally balances The Shattered Ring origin (2024)

The dev team has done a balance and Quality of Life pass on various features throughout the game and they’d like to highlight some of the harder-hitting changes, as part of the 3.1 Lem patch, of which The Shattered Ring is one.

So before you grab your plasma-pitchforks, which are canon now, apparently, rebalancing the Shattered Ring origin is something the team has been discussing for a while. They’ve gone through various iterations on decreasing the initial power of the origin while keeping the player fantasy that it provides in mind and eventually settled on having the progression of the Shattered Ring resemble that of the Remnants origin.

The Shattered Ring itself supports the following district types:

  • City, Hive & Nexus - housing depending on your empire type.
  • Industrial - where valuable consumer goods and alloys can be manufactured.
  • Trade - where clerks turn a tidy profit and artisans run their workshops.
  • Generator - where hive-minds and machine intelligence power their infrastructure. Note that Generator and Trade districts swap depending on the owner of the Shattered Ring, much like Commercial and Generator Segments on a ringworld.
  • Agricultural - where food is grown for those that eat it.
  • Mining - The Ring itself

Now, one of these points may have caught your eye in particular, but first, it must be mentioned that there is space for 25 of these mentioned districts.

Now, concerning the mining part. As a civilization that has only known life on the ring prior to achieving spaceflight, the only resources available to you were those that made up the Ringworld itself. Luckily ruined ringworlds are massive and can spare some missing broken materials without falling into their local sun.

As such your mining district on the shattered ring replaces the regular miner jobs with scrap miner jobs with a base job output of 2 minerals and 1 alloy per month.

Paradox Interactive Stellaris finally balances The Shattered Ring origin (1) Mining districts, aka tunnels filled with valuable minerals and alloys.

Stellaris finally balances The Shattered Ring origin (2)

Of course, as was alluded to above, developers wanted the progression for the shattered ring to resemble that of the relic world from the Remnants' origin. So once you’ve cleared all the debris from the shattered ring and researched the appropriate technology you can repair it into a fully functioning ringworld segment.

Upon completion of this monumental task, the districts on the shattered ring are upgraded into their respective ringworld districts at a 5:1 ratio - so 5 agricultural districts become 1 agricultural segment. Since fixing up the ring means you’ll no longer be clearing out material, the mining districts are removed and the ability to construct research segments is added.

Related Topics

  • PC
  • Strategy
  • Paradox Interactive
  • Stellaris

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Stellaris finally balances The Shattered Ring origin (2024)

FAQs

Can you repair the shattered ring world Stellaris? ›

"The Shattered Ring World can be repaired, unlocking special Ring World Segment Districts." That's the only part which talks about repairs. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment".

What does a ring world do in Stellaris? ›

In general, ringworlds are good at trade and science. Nothing really competes with the number of merchants you can get on a single ringworld, while ringworlds are slightly better than gaia worlds at science. Relic worlds are slightly better for science, but they don't scale up as well as ringworlds.

Can Orbital Rings be built around habitats Stellaris? ›

As far as I know Orbital Rings are supposed to fall under the same rules as habitats in that you can build either around a planet. Might be they got flagged as Megastructure somehow. As long as the planet is colonised, or currently being colonised, you should be able to build a ring around it.

Can you destroy planets Stellaris? ›

These features are only available if the accompanying DLC is activated. Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds.

Can you build multiple Ring Worlds in Stellaris? ›

Yes you can built more ring worlds at the same time. Each fill in project counts as 1. You can multiplex these, until you hit your maximum number.

What is the end goal of Stellaris? ›

Players take the role of a single FTL-capable civilization, referred to as an empire, with the goal of exploring and claiming systems, colonizing habitable planets, and expanding their economy to outcompete rival civilizations progressively encountered through first contact events.

How many Dyson spheres can you have in Stellaris? ›

You can only build one, but you can have two if you happen to find a ruined Dyson Sphere and repair it. Repaired megastructures do not count for the one megastructure limit.

Is a ringworld possible? ›

These early designs have never been built, remaining science fiction until such time as there is sufficient capital and technology to build them. The ringworlds in the videogame Halo are in fact planetary-scale structures similar to the orbitals used in the Culture novels by Iain M. Banks.

What does a Dyson sphere do in Stellaris? ›

The Dyson Sphere is an enormous sphere that encompasses a sun to harvest all of its power. The surrounding planets, not receiving any light anymore, become barren worlds. However, you'll be able to harvest an incredible amount of Energy Credits! Just be sure not to build it in a system with habitable planets.

Why can't i build an orbital ring Stellaris? ›

Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. Due to Stellaris' semi-random tech choices, players will need to research Starhold, Ceramo-Metal Infrastructure, and Galactic Administration first.

How do you repair stations in Stellaris? ›

Is there a way to repair stations? self repair or if damaged you need a construction ship. left click on the construction ship right click on the damaged station.

What is the end of the cycle in Stellaris Nemesis? ›

The End of the Cycle is a minor antagonist in the 4X strategy game Stellaris, introduced in the Utopia DLC. It is one of five eldritch entities from the supernatural dimension known as the "Shroud" that an interstellar empire with psionic powers can make a covenant with.

What is the end of the circle Stellaris? ›

The End of the Cycle is a event you can get through the Shroud that gives you a lot of bonuses for roughly 50-60 months, before causing all of your inhabited worlds to be destroyed and turned into inhabitable "Shrouded Worlds".

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